A downloadable game for Windows

Speedrunner with time-manipulation, grappling hooks, and telekinesis-esque combat where you use slow motion and your trusty grappling hook to defeat enemies and evade dangerous obstacles blazing fast. A stranded astronaut finds himself in a strange galaxy and you must help him escape unscathed!

Challenge yourself to achieve the highest style rank by completing levels as quickly as possible!

This is our submission for the Lost Relic Game Jam 2022. The only assets used are the level backgrounds, which are free on the asset store and have been edited to fit the game.

Note: Use the slow motion ('space bar') to complete levels 4 and onward

If you don't get a chance to finish the game, checkout all of our mechanics and levels in the trailer at the top of the game page.

Download

Download
Grapple Blast (Win) - Team Skallywags.zip 51 MB

Install instructions

Note: Use the slow motion ('space bar') to complete levels 4 and onward

If you don't get a chance to finish the game, checkout all of our mechanics and levels in the trailer at the top of the game page.

Unzip the file and run the 'GrappleBlast.exe' file.

R to restart levels. Need a mouse and keyboard to play.

Comments

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Really fun, fasted paced game. It was definitely challenging on some puzzles, but it was very satisfying when I completed them. Really liked the bullet re-launch mechanism and the slow time ability really came in clutch in many of the puzzles. Only issue I had was during  grappling when I would sometimes bug through the walls. Overall, very cool graphics and rewarding challenges. 

Awesome gameplay, all you need is to add puzzles, better maps and more mechanics to make it perfect.

I can see it have a massive success. keep it up! \[T]/

(1 edit) (+1)

Thank you so much. Yes, we had more maps, mechanics, enemies and puzzles planned but as this was for the Lost Relic Game Jam, we had a limited time window and ran out of time. 

One of the ideas we had was to have a level full of rotating walls / lasers / objects, where a wall would rotate 90 degrees each time you hit it, and this would also cause all other objects to rotate by 90 degrees. 

In terms of enemies, we wanted to have even more of a bullet hell feel, with a much bigger variety of bullet spread patterns, to make you move evasively but in different ways. Definitely we can expand on this, and I agree and value your feedback. Is there any other feedback you would like to communicate to the team?